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Call of Duty Vanguard - Polina: Ushanka

Polina: Ushanka created for Call of Duty Vanguard.
Responsible for entire process - high poly, low poly, UVs, textures and integration.
Some belt gear was collectively created by the character team and was shared between characters, with per character texture passes done.
High poly is a mix of scan data base and manually sculpted elements. All textures done from scratch in Substance Painter.
Head is a a scan and censored due to legal requirements.
Gun created by the Sledgehammer weapons team.

Not for download or distribution without prior written approval from Activision.