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Will Higgins
Will Higgins
Lead Character Artist @ Tantalus
Melbourne, Australia

Summary

I’m a 3D character and digital sculptor with seven years of Zbrush experience. I have a strong understanding of anatomy, volume, form and dynamic posing. I have a solid understanding of normal maps, low poly edge-flow, UVS and PBR workflow. I am highly proficient in Maya, Zbrush, Mudbox, Mari, Photoshop and Substance Painter, UE4 and Unity with some intermediate knowledge of Marvelous Designer and Substance Designer. My art has been featured on the Top row of CGSociety website and the Zbrush Central Highlights and while I was studying at AIE, I was the character artist in “Position Vacant” a short film screened at multiple international film festivals.

Skills

3D Modeling3D PrintingConcept DesignTexturing

Software proficiency

Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer

Experience

  • Lead Character Artist at Tantalus
    AU
    February 2023 - Present

    Lead Character artist

  • Character Artist at Sledgehammer Games
    September 2020 - February 2024

    Character artist working on Call of Duty

  • Senior Character Artist at DropBear Bytes
    Melbourne
    June 2019 - August 2020

  • Character Artist at Torus Games
    September 2016 - July 2019

  • Project Lead at VerxtexFX Studios
    Melbourne, Australia
    January 2013 - Present

    VertexFX Studios is based in Melbourne, Australia. We have worked on projects ranging from advertising and product design to 1/4 size collectables and miniatures.