I’m a 3D character and digital sculptor with seven years of Zbrush experience. I have a strong understanding of anatomy, volume, form and dynamic posing. I have a solid understanding of normal maps, low poly edge-flow, UVS and PBR workflow. I am highly proficient in Maya, Zbrush, Mudbox, Mari, Photoshop and Substance Painter, UE4 and Unity with some intermediate knowledge of Marvelous Designer and Substance Designer. My art has been featured on the Top row of CGSociety website and the Zbrush Central Highlights and while I was studying at AIE, I was the character artist in “Position Vacant” a short film screened at multiple international film festivals.
Lead Character artist
Character artist working on Call of Duty
VertexFX Studios is based in Melbourne, Australia. We have worked on projects ranging from advertising and product design to 1/4 size collectables and miniatures.